If you like my content, consider supporting me with a coffee! :)



The sharpshooter excels at dispatching priority targets quickly and precisely. Using the Boltgun, your job is to eliminate all elites and specials as quickly as possible. When you encounter a monstrocity, unload the entire clip into with your ability activated for maximum damage. When required, use your melee weapon, the Power Sword is very much a formidable weapon, especially when using it’s power mode. If you have the Power Cycle perk, you’ll notice the difference with additional attacks before the ability turns off. This weapons alternative attack allows it to clear through enemies efficiently. For hordes, the Shredder grenade will very quickly eliminate all enemies, but don’t feel the need to use them immediately unless you get overwhelmed.


The Boltgun is a slow firing, inaccurate but heavy hitting machine. Because of this, the Power Sword fits as the most ideal, and easily suitable melee weapon to have.

With it’s perks, Power Cycler allows additional attacks with its alternative attack mode. The Power Sword’s alternative attack is an electrified, high cleave and high damage attack. Without this perk, you only get 1 swing between activations. With Power Cycler, you can much needed additional attacks without needing to reactivate the alternative mode. 
Slaughterer is a great perk to increase all offensive capabilities of the weapon, and it stacks per kill.

Flak and Maniac cover a wide range of enemy types that should increase the efficiency of the weapon.

The Boltgun will be the main weapon used to deal with all Elite, Special, Ogryn enemies, and lastly, Monstrosities. This weapon can be pretty inaccurate with sustained fire, so get close to the target, or stand back and take one shot at a time. This weapon does high damage, and can easily stagger smaller targets.

Pinning Fire is a great perk when shooting Elites, Specials, or any smaller target really as they are easily staggered, and will increase the offensive capabilities of the Boltgun.
Shattering Impact is ideal for tougher enemies like Ogryns and Monstrosities. Adding stacks of brittleness reduces enemy armor, making them take more damage from all sources.

When enemies get up close, like Maniacs and Unyielding enemies, unlock the clip until they’re dead. Monstrosities take huge amounts of damage from a weapon like this.



Curios are really flexible, with only a couple perks that really benefit builds. In this case, Health can be substituted for Toughness if required, but health is still recommended. You will want at least 1 Curio to have 1 Wounds on it, wounds increase the amount of health bars you have. This is beneficial, especially on higher difficulties, as it allows some leeway if mistakes happen, or you get overwhelmed.
Stamina Regen is really important and should be the only modifier you go for one each Curio you use. Damage resistance vs Gunners is one of the best types of resistances to have, as Gunners can come in groups of multiples and can easily eliminate members of your team. Another recommendation is Sniper resistance, for instances that catch you offguard. Having one of these resistances can make the difference between going down and surviving. Corruption resistance is helpful, but not required, it helps reduce the effect of corruption on your health bar.