PSYKER

SMITE

An alternate choice to a lightning Psyker, using abilities to conjure lightning instead of a staff. The main difference here, having an ability being the source of lightning, it frees up the range weapon slot to something more effective. With Smite, we take an extra bonus that will increase everyone’s damage against any enemy affected by your Smite. Indirectly, you become a valueable support for your team, debuffing enemies to allow your team to deal with them faster. When you can’t Smite anymore, the Duelling Sword is a fantastic choice for both effectiveness against most enemy types, and mobility. The Heavy Laspistol is a strong alternative to help deal with elites and priority targets. It hits hard and with the blessing choices, it becomes an ideal choice to swap to when needed. Play with your team to weaken groups of enemies at once and you’ll have no issues conquering even the hardest difficulties together.

WEAPONS

The Dueling Sword is a great precision weapon, capable of fast, accurate strikes. This is a great weapon that is able to perform against both hordes and elites alike.

Thrust is a great blessing that helps the one downside of this build, and thats a lack of single target damage. Use your charge attack to deal increased damage and rending Given that the charge is very quick, you can quickly stack this damage bonus against single targets as needed. Uncanny Strike helps deal with hordes as it increases rending, but its also pretty good when activated against elites.

For perks, Unyielding and Carapace are ideal to cover a wide range of armored enemy types. Given that these enemy types are larger, and harder to deal with, getting more single target damage against them with your charge is perfect.

The Heavy Laspistol is a very strong, mid range weapon that dosen’t take Peril to use. Using this weapon at the right moment is crucial for it’s effectiveness.

Infernus is a good blessing to get some damage over time by burning enemies, especially effective against larger targets we’re you can capitalise on that DoT damage.
Dumdum is really effective on close range targets. Given that this weapon is more effective at the close to mid range, getting the effect of Dumdum activated shouldn’t be hard at all

For perks, Unyielding covers a good amount of enemy types that pose the most problems. A flat increase in range damage is decent too. Increased critical chance is also a valid choice to get some more burning effect activated.

CURIOS

x2

Curios are really flexible, with only a couple perks that really benefit builds. In this case, Toughness can be substituted for Health if required, but Toughness is still recommended. You might want at least 1 Curio to have 1 Wounds on it, wounds increase the amount of health bars you have. This is beneficial, especially on higher difficulties, as it allows some leeway if mistakes happen, or you get overwhelmed.
Combat Ability regen is really useful so you can keep your active ability up as much as possible. Gunner Resist is a strong resistance type to protect yourself against all range enemies. If you find yourself needed it, swap a gunner resist for a sniper resist.

SKILLS

Breakdown of skills are shown below