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Ogryn’s main role in any game is to protect the team, take the bulk of the attention from enemies, and deal with all melee/hordes upfront and personal. Ogryn comes with a vast amount of health and wields some of the biggest weapons available. This is the Ogryn build for protecting the littles, purely focused on taking attention, taking a few extra hits, and using your shield to hold out against ranged enemies while your allies take them out. This is the best build to use to support your team, you won’t be killing many elites/specials on your own, but if played right, you won’t need to.


The Battle Maul & Slab Shield is a very strong supporting weapon, while it may not output amazing offensive damage compared to other options, it’s the best weapon to use here.

Confident Strike helps with your toughness replenishment by getting chained hits. Chained Hits are consecutive hits done in quick succession of one another. Brutal Momentum helps deal with hordes by ignoring the mass of enemies when hitting their weakspots. This effectively means you can hit more enemies at a time. The more enemies you can deal with at a time, the better you can protect your team.

Carapace and Flak cover a large amount of tough enemies to deal with, and helps your team deal with them effectively. If you want to deal with hordes better, swap carapace with unarmoured instead.

The Rumbler is an effective weapon to both weaken Elites and deal with hordes. The Rumble can quickly be pulled out to weaken elites, or stagger an approaching horde.

Shattering Impact reduces enemy armour on direct impact. This works great for grenadier gauntlet since the initial impact will weaken the enemy, and the explosion will take advantage of that weakness and deal extra damage. If you do kill Elites, Gloryhunter is a big toughness benefit, if you can kill Elites consistently, you can keep your toughness full without issue.

Carapace and Flak are the ideal modifiers to deal with armoured elites/specialist. If the initial impact/explosion does not kill them, they will remain weakened for a short duration for your team to finish off.



Curios are really flexible, with only a couple perks that really benefit builds. In this case, Health can be substituted for Toughness if required, but health is still recommended. You will want at least 1 Curio to have 1 Wounds on it, wounds increase the amount of health bars you have. This is beneficial, especially on higher difficulties, as it allows some leeway if mistakes happen, or you get overwhelmed.
Stamina Regen is really important and should be the only modifier you go for one each Curio you use. Block Efficiency is great to have to further extend the capabilities of your melee weapon.