OGRYN

FRONT-LINE

Ogryn’s main role in any game is to protect the team, take the bulk of the attention from enemies, and deal with all melee/hordes upfront and personal. Ogryn comes with a vast amount of health and wields some of the biggest weapons available. This Ogryn build is made for this role exactly, to stay closer to the enemy than the team. The Bull Butcher is one of the strongest melee weapons for the Ogryn, able to cut through many enemies during a horde, yet still to hit hard enough to deal with Elites. The Foe-Rend is a great close range shotgun that can deal devastating damage to elites, it is also particularly strong to unload the clip into a monstrosity. For this build to excel, keep your friend close, and your enemies closer.

WEAPONS

One of the best weapons for the Ogryn, it is highly effective against hordes, and is very strong at keeping Elites occupied. Aim for the head with Elites and they won’t last long.

Tenderise is a quick and easy way to get a flat 25% increase to your weapons offensive ability. What do you need to do? Hit an enemy with the special attack, thats it. Once you get comfortable weaving that into your normal rotation, you can keep permanent 25% boost to all offensive strikes with the weapon.
Slaughterer is a compounding perk that increases all offensive aspects per kill, up to x5. Stacking up this perk makes dealing with Elites that much easier.

Flak and Maniacs make the most sense for this weapon, as flak covers a large portion of enemy types, both normal and elite. Maniac is another strong choice that covers the rest of the problematic enemy types.

Foe-Rend is a very strong shotgun type weapon, but still has great range to deal with close-mid range enemies. The perks with this weapon make it excel at that close range, and to unload the clip in a continuous fashion against enemies.

Can Opener is a Monstrosity destroyer, and bosses, all other enemy types die too fast to make this a benefit so don’t worry about it. Hitting an enemy with the special ability, it reduces that enemies armor and allows for more damage to be done to them. Blaze Away takes full benefit from that brittleness, increasing all damage done from your range weapon. This very quickly ramps up after spending half the mag, you benefit from that increase damage for the second half of the mag.


For the perks, Flak and Maniac are great choices, however, if you wan’t to focus more on Monstrosities, go for Unyielding instead of Flak.

Flak or Maniac damage makes the most sense here to cover a wide range of Elites or normal enemy types. Critical Hit Chance is an easy modifier and works with Cavalcade, but is not required and can be replaced with Maniac if desired.

CURIOS

x2

Curios are really flexible, with only a couple perks that really benefit builds. In this case, Toughness can be substituted for Health if required, but Toughness is still recommended. You might want at least 1 Curio to have 1 Wounds on it, wounds increase the amount of health bars you have. This is beneficial, especially on higher difficulties, as it allows some leeway if mistakes happen, or you get overwhelmed.
Sprint Efficiency helps, as a build that relies on you being in the thick of it, you’ll need to reposition as quickly as possible sometimes. Pairing that thought, stamina regen is also really helpful, and revive speed helps get your allies back faster and shortn’s the time you spend not dealing with enemies.

SKILLS