Ogryn’s main role in any game is to protect the team, take the bulk of the attention from enemies, and deal with all melee/hordes upfront and personal. Ogryn comes with a vast amount of health and wields some of the biggest weapons available. This Ogryn build is made for this role exactly, to stay closer to the enemy than the team. The Bull Butcher is one of the strongest melee weapons for the Ogryn, able to cut through many enemies during a horde, yet still to hit hard enough to deal with Elites. The Foe-Rend is a great close range shotgun that can deal devastating damage to elites, it is also particularly strong to unload the clip into a monstrosity. For this build to excel, keep your friend close, and your enemies closer.
One of the best weapons for the Ogryn, it is highly effective against hordes, and is very strong at keeping Elites occupied. Aim for the head with Elites and they won’t last long.
Momentum is a very strong perk for this weapon, given it’s heavy attack pattern to swipe at hordes. If using correctly during hordes, you’ll have no problem hitting 3 enemies at a time to constantly restore toughness. Slaughterer is a compounding perk that increases all offensive aspects per kill, up to x5. Stacking up this perk makes dealing with Elites that much easier.
Flak and Unarmoured make the most sense for this weapon, as all horde type enemies are unarmoured and you’ll be using this a lot for hordes. Flak covers a large portion of enemy types, both normal and elite. Maniac could also work here, but not has well as Flak.
Foe-Rend is a very strong shotgun type weapon, but still has great range to deal with close-mid range enemies. The perks with this weapon make it excel at that close range, and to unload the clip in a continuous fashion against enemies.
Cavalcade increases the critical hit chance for every 10% of the mag spent, up to 45% increase chance by the end of the clip. This really shines against large packs of Elites and monstrosities. Fire Frenzy is the reason this weapon performs greatly at close range, and why this build is name Front Line. Increasing power will increase all offensive aspects of this weapon, and this activates after killing a close range enemy.
Flak or Maniac damage makes the most sense here to cover a wide range of Elites or normal enemy types. Critical Hit Chance is an easy modifier and works with Cavalcade, but is not required and can be replaced with Maniac if desired.
Curios are really flexible, with only a couple perks that really benefit builds. In this case, Health can be substituted for Toughness if required, but health is still recommended. You will want at least 1 Curio to have 1 Wounds on it, wounds increase the amount of health bars you have. This is beneficial, especially on higher difficulties, as it allows some leeway if mistakes happen, or you get overwhelmed.
Stamina Regen is really important and should be the only modifier you go for one each Curio you use. Block Efficiency is great to have to further extend the capabilities of your melee weapon.