If you like my content, consider supporting me with a coffee! :)
The Arbites is very versatile class, accompanied by a dog companion to help you deal with your campaign against enemies. That being said however, the Juggernaut will not be having a dog companion. Instead opting to keep him safe at home, the Juggernaut instead opts for some pretty significant bonuses with the Lone Wolf skill. Using the iconic Shock Maul and Shield combo as the melee weapon, you easily become a on man army. Paired with the bonuses for not beinging your dog, you can very easily stay in the thick of combat and maintain enemy focus. For your range weapon, Godwyn-Branx Bolt Pistol is going to be a very strong option that compliments the playstyle very well. Since you’ll already be in the thick of enemy combat, when you need to swap to this weapon, you can benefit from its blessings. All in all, this build is extremely strong and has amazing offensive and defensive capabilities that almost make up for not having a pup to pet.

A very strong melee weapon that also comes with a shield for added survivability. There isin’t really anything that can compare to this very versatile weapon.
The blessings for this weapon are simple and don’t require much setup. High Voltage gives you increased damage to electrocuted enemies. Now, don’t worry if you don’t have a smite psyker on your team, you can activate your own electrocution. The special ability of the maul activate a lightning power attack, electrocuting enemies, giving you more damage overall. Use this effect against elites and bigger targets.
Opportunist is a easy damage increase against staggered enemies. Knock enemies back with you block, or use your class ability to get a very large amount of enemies staggered at once.
For perks, Carapace and Unyielding account for some of the toughest and most armored enemies in the game. Pair this with some electrocution bonus damage and you should be able to maul your way through them all.

The Godwyn-Branx Bolt Pistol is really going to compliment the melee weapon of this build since it can be used in close proximity with great effectiveness.
Puncture is going to add bleeding stacks against hit enemies. Use this to add a bit of extra damage over time to a big target while swapping back to your melee weapon. Lethal Proximity is we’re you’re going to see this compliment the build. Shooting enemies at point blank is going to turn bullets into small explosive rounds to deal good area damage which has a scaling radius based on the blessing level.
Perks here are going to be different from your melee weapon to really cover your bases on enemy types. Maniacs and Flak are enemy types that come in high numbers and can be problematic if not taken care of. Getting some extra damage here to deal with them from a distance when needed is going to be pay off.
x2

Curios are really flexible, with only a couple perks that really benefit builds. In this case, Toughness can be substituted for Health if required, but Toughness is still recommended. You might want at least 1 Curio to have 1 Wounds on it, wounds increase the amount of health bars you have. This is beneficial, especially on higher difficulties, as it allows some leeway if mistakes happen, or you get overwhelmed.
Stamina Regen is pretty important, allowing you to keep you sprinting as needed. Since we use a shield, getting some better block efficiency can be beneficial. If you notice needed it, you can always swap to some Gunner resistance, as an added survivability option.
Breakdown of skills are shown below