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Soldier + Occultist

An uncommon damage type, but one that can really shine with the correct gear, this build focuses on Bleeding damage all around, some Vitality damage and Pierce damage in there, but mainly Bleeding damage. The skills chosen in the build don’t do bleeding damage on their own, but our gear choice, and the blood knight armor set contribute mainly to this builds effectiveness.

You won’t be doing Bleeding damage in the early game, unless it comes from a specific weapon, the bulk of this builds damage until the necessary gear is selected, will be Pierce and Physical. These are still very strong damage types to have as very few enemies are resistant to both, but once we get into the later stages of the game, we’ll convert the pierce and physical damage types into some that help us more with the build. As we go through the game, have a general focus on the mastery bars, rather then placing all your skill points in any one skill. We want to unlock and use as many skill as possible early on, and in the later game, max them out as we see fit. While this build is not the most conventional, it is rather easy to play since we don’t need to focus on a specific damage type for the build to work, we can use any damage type that best suits the gear we have.

This will be your starting class, focusing on Cadence and the mastery bar. Many of our offensive skills will be maxed out by the end of this build, but don’t worry about maxing them out early, our priority should be unlocking more skills. Cadence will be our main attack skill, and Blade Arc being our secondary attack skill. The remainder of the skills are either passives or toggle skills that are always active. Put a couple points in each skill, but continue placing as many points as you feel comfortable with in the mastery bar.

This will be your secondary class, very simply, for 2 skills that increase our damage, and reduce enemy resistances to our attacks. Curse of Frailty should be used as often as possible to increase our overall effectiveness against all enemies. Solael’s Witchfire increases our damage potential from our weapon and other skill choices.



Blood Knight’s Visage

Eldritch Mirror

Wendigo Lifescent Powder

Physique : 92
Cunning : 0
Spirit : 15


Focusing on Physique, only assign points to Spirit as needed. While these values are wanted for end game, you can always reset Attribute points with the aid of a potion later on, so feel free to assign points over the stated limit as needed.


Blood Knight’s Scroll

Enchanted Earth

Dreeg’s Fiendblood

#1 Purple Crossroad

Blood Knight’s Armor

Kilrian’s Shattered Soul

Dreeg’s Fiendblood

#2 Falcon
Markovian Advantage

The Crimson Claws

Restless Remains

Dreeg’s Fiendblood

#3 Undo Purple Crossroad

Stonehide Solael-Sect Legguards of Kings

Ancient Armor Plate

Mankind’s Vigil

#4 Toad

Mythical Golemborn Greaves

Mark of Mogdrogen

Wendigo Lifescent Powder

#5 Beserker


Blood Knight’s Pendant

Dread Skull

Basilisk’s Bite

#6 Chariot of the Dead
Field Command

Mythical Deathlord’s Bond

Corpse Dust

Basilisk’s Bite

#7 Huntress
Curse of Frailty

Mythical Deathlord’s Bond

Corpse Dust

Basilisk’s Bite

#8 Yellow Crossroad

Mythical Reforged Chains of Oleron

Enchanted Earth

Wendigo Lifescent Powder

#9 Assassin’s Blade

Mythical Direwolf Crest

Dread Skull

Rune of Vampiric Shadows

#10 Crane


#11 Empty Throne


Mythical Butcher of Burrwitch

Seal of Blades

Ravager’s Harvest

#12 Mogdrogen the Wolf
Blade Arc


Seal of Might

Ravager’s Harvest

#13 Unknown Soldier (5)