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Occultist + Arcanist

Pretty much what you would expect from a Warlock build, Caster, Poison, ability to wreck devastation on the battlefield. This build, while fully able to contribute on the frontlines, works better from a distance, applying as much poison damage as possible. Dreeg’s Evil Eye will be the strongest part of your arsenal.


This is an extremely strong poison caster build. Although really strong for any solo session, this build works extremely well as a support damage class in a group game. You may encounter problems dealing with enemies with really high poison resistance, since this build relies heavily on poison damage. While we do a small portion of Vitality damage, it is not significant enough to make a huge difference. Best to brute force your damage into poison regardless of enemy type. This build will start off slow, and you’ll most likely be finding issues with your Spirit management, but from the mid to late game, it really starts getting traction. Don’t worry about the skill allocation for Dreeg’s Evil Eye, with all the gear choices, we max out the skill without needing to allocate all the points, but while leveling, feel free to max it out until all the gear can be acquired. Same goes for the attributes, allocate them however you need to equip current gear.

This will be your starting class, we focus in just about everything this class has to offer. Dreeg’s Evil Eye will be the center point of this build, and everything revolves around it. Paired with our gear choice, this skill will wreak havoc on just about anyone. Curse of Frailty will weaken enemies, only increasing our effective damage on them. Blood of Dreeg is a nice survivability skill while also increasing some of our damage. Possession is a straight damage increase to all of our offensive attacks. While Dreeg’s Evil Eye is the primary focus of this build, devote equal points to the mastery bar to stay ahead of the leveling curve and have as many skills as possible during your playthrough.

This will be your secondary class, this class is only taken as pure support for our Occultist class. The few passive skills taken will help our overall spirit management. Maiven’s Sphere of Protection helps with damage absorption but also converts a portion of enemy spells to spirit. Occultist should be your main priority while in the early game, but feel free to throw a few points here and there to work on this class.



Mythical Hood of Dreeg

Prismatic Diamond

Coven Warding Powder

Physique : 96
Cunning : 7
Spirit : 4


Focusing on Physique, only assign points to Cunning and Spirit as needed. While these values are wanted for end game, you can always reset Attribute points with the aid of a potion later on, so feel free to assign points over the stated limit as needed.


Mythical Mantle of Dreeg

Living Armor

Coven Warding Powder

#1 Red Crossroad

Mythical Vestments of Dreeg

Hallowed Ground

Coven Warding Powder

#2 Rat

Mythical Viperfang Grips

Restless Remains

Coven Warding Powder

#3 Undo Red Crossroad

Stonehide Solael-Sect Legguards of Nature’s Bounty

Ancient Armor Plate

Coven Warding Powder

#4 Eye of the Guardian
Curse of Frailty

Mythical Golemborn Greaves

Mark of Mogdrogen

Wendigo Lifescent Powder

#5 Akeron’s Skorpion
Sigil of Consumption


Mythical Black Gem of Dreeg

Seal of Annihilation

Rotgut Venom

#6 Viper

Incorruptible Gollus’ Ring of Dreegs Gaze

Corpse Dust

Rotgut Venom

#7 Manticore
Summon Deathstalker

Incorruptible Gollus’ Ring of Dreegs Gaze

Corpse Dust

Rotgut Venom

#8 Affliction
Maiven’s Sphere of Protection

General’s Redeemer Waistguard of Blight

Spellscorched Plating

Wendigo Lifescent Powder

#9 Eel

Mark of Lethal Intents

Arcane Spark

Glyph of the Scorpion Tail

#10 Murmur, Mistress of Rumors
Dreeg’s Evil Eye


#11 Behemoth
Solael’s Witchfire


Mythical Runed Dagger of Dreeg

Seal of Shadows

Dreeg’s Spinedust

#12 Abomination (6)
Doom Bolt

Mythical Wretched Tome of Nar’Adin

Vitriolic Gallstone

Dreeg’s Spinedust

#13 Hawk