A dual wield fire build with complete focus in the Oathkeeper class, and a very minor focus on the Inquisitor class. While this build does focus mainly on Fire damage, it does include some decent Physical damage to help compensate against enemies with a large elemental resistance. While you won’t be killing them very fast, the combination of survival skills and offensive abilities/devotions should make up the difference in your abilities.
All Oathkeeper skills that are chosen are the focusing points of this build. Righteous Fervor will be the first skill unlocked, and one of the most important skills used as it replaced our basic attack. Following that, we’ll use Prescence of Virtue to add to our damage, but also adding to our health and overall defensive abilities. Vire’s Might is another highly important skill to the build, as our right mouse button ability, we’ll be using this ability as the bulk of our damage against both bosses and any minor enemy clearing.
This will be your starting class, focusing mainly on Righteous Fervor as our left mouse ability and Vire’s Might as our right mouse ability. We’ll focus a lot in this tree in the abilities chosen, usually maxing out the skills. Since we focus on Fire and Physical damage, Divine Mandate is the best option as our exclusive skill from this class. The bulk of our points go into our main left and right mouse button abilities. Feel free to stay on this class for the bulk of your play through as we take minimal skills from our secondary class.
This will be your secondary class, purely taken for it’s supporting skills to the build. The Word of Renewals offers quick healing and some minor defensive ability while also increasing your overall damage for it’s entire duration. You can reduce Vigor to 4 and place 1 point in Word of Arms if you prefer to have the skill up faster rather then the health and defensive abilities. The second skill is a passive that is always active and a flat increase to all damage.
Virtue’s Gaze
Titan Plating
Malmouth Woundsear Powder
Focusing on Physique, only assign points to Spirit as needed. While these values are wanted for end game, you can always reset Attribute points with the aid of a potion later on, so feel free to assign points over the stated limit as needed.
Virtue’s Guard
Spellscorched Plating
Malmouth Woundsear Powder
#1 Blue Crossroad
#2 Lizard
Virtue’s Armor
Kilrian’s Shattered Soul
Coven Bloodied Ash
#3 Green Crossroad
#4 Scholar’s Light
Mythical Gauntlet’s of Ignaffar
Enchanted Earth
Wendigo Lifescent Powder
#5 Kraken
#6 Undo Blue Crossroad
Mythical Runeplates of Ignaffar
Ancient Armor Plate
Wendigo Lifescent Powder
#7 Fiend
Smite
#8 Undo Green Crossroad
Mythical Golemborn Greaves
Mark of Mogdrogen
Wendigo Lifescent Powder
#9 Behemoth
Prescence of Virtue
Virtue’s Ward
Tainted Heart
Witch’s Black Flame
#10 Magi
Shattering Smash
Incorruptible Gollus’ Ring of Scorched Ends
Bloodied Crystal
Witch’s Black Flame
#11 Yellow Crossroad
Incorruptible Gollus’ Ring of Arcane Balance
Bloodied Crystal
Witch’s Black Flame
#12 Lion
Mythical Infernal Knight’s Girdle
Spellscorched Plating
Malmouth Woundsear Powder
#13 Undo Yellow Crossroad
Paladin’s Basilisk’s Fang of Scorched Runes
Tainted Heart
Rune of Ulzuin’s Fall
#14 Alladrah’s Pheonix
Vire’s Might
Absolution
#15 Empty Throne
Mythical Infernal Brimstone
Seal of Destruction
Potent Solael’s Vision
#16 Chariot of the Dead
Divine Mandate
#17 Ulzuin’s Torch
Righteous Fervor