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Cabalist

Necromancer + Occultist

A Caster who’s focus is to use their army of pets and beings to overwhelm and slaughter all enemies in front of them. All armor, skills, and weapons we use and for the pure focus to benefit all our pets and surviving as long as possible. It is very easy to walk through enemies in the late game, while struggling more then other classes in the early game. Using this build with other party members can be very fun, seeing the confusion of an entire army coming up on them.

All pet skills are our main focus as it directly translates to our offensive ability, and somewhat to our survivability, while enemies are distracted with your pets, they are not focusing on you. Some skills like Bone Harvest, and Curse of Frailty, while they are not pet skills directly, they help in a very big way. The last ability in Bone Harvest increases all pet damage, and Curse of Frailty reduces some resistances on enemies. Blood of Dreeg is helpful for survivability and some extra damage. For the most part, all other skills are mainly to the benefit of our pets, if not directly a pet skill in it of itself. We focused on pet abilities and having as many pets as possible over dumping all our points into 1 or 2 pets.

This will be your starting class, focusing on Raise Skeletons and other pet abilities. Focus on getting to rank 20 earlier rather then later to get the full benefit of Raise Skeletons, which will be our first pet ability, followed by blight fiend. Afterwards, we’ll need to put some points in our secondary class, while still focusing on getting our pets abilities up and the mastery bar. Bone Harvest is not as import of a skill and can wait until late game to put points in. Raise Skeletons is the only pet we really want to max out, given that we want to have multiple Skeletons up.

This will be your secondary class, focusing on the mastery bar to unlock the later skills. Supply points to the starting pets and their abilities. We want to grab Curse of Frailty for its second skill, Vulnerability. Once we reach Bonds of Bysmiel, all of our pets abilities will really start to show, along with the added benefit of our gear. While it is important to unlock as soon as possible, we also should put points in our pet’s abilities to ensure we don’t have any issues with progressing.

Items

Attributes


Mask of Lost Souls


Titan Plating


Bysmiel’s Veiltouch

Physique : 89
Cunning : 0
Spirit : 18

 

Focusing on Physique, only assign points to Spirit as needed. While these values are wanted for end game, you can always reset Attribute points with the aid of a potion later on, so feel free to assign points over the stated limit as needed.

Devotions


Mantle of Lost Souls


Sacred Plating


Venomguard Powder


#1 Purple Crossroad


#2 Sheperd’s Crook
Reap Spirit


Mythical Necrolord Shroud


Living Armor


Bysmiel’s Veiltouch


#3 Undo Purple Crossroad


#4 Nighttalon


Mythical Overlord’s Iron Grips


Spellscorched Plating


Wendigo Lifescent Powder


#5 Jackal


#6 Fiend
Summon Hellhound


Mythical Wildshorn Legguards


Ancient Armor Plate


Wendigo Lifescent Powder


#7 Hawk


#8 Bysmiel’s Bonds
Bone Harvest


Mythical Fiendflesh Greaves


Mark of Mogdrogen


Coven Black Ash


#9 Yellow Crossroad


#10 Panther

Accessories


Shard of Lost Souls


Tainted Heart


Osyr’s Guidance


#11 Undo Yellow


Mythical Spiritbinder Glyph


Corpse Dust


Osyr’s Guidance


#12 Sailor’s Guide


Mythical Voidwhisper Band


Corpse Dust


Osyr’s Guidance


#13 Eel


Mythical Shadowfiend Cord


Ugdenbog Leather


Coven Black Ash


#14 Gallows


Mythical Rotdrinker Crest


Black Tallow


Rune of Ishtak’s Mercy


#15 Red Crossroad


Mogdrogen’s Ardor


#16 Dying God
Curse of Frailty

Weapons


Beacon of Lost Souls


Seal of Might


Bysmiel’s Control


#17 Green Crossroad


Mythical Reaper of the Accursed


Seal of Might


Bysmiel’s Control


#18 Karvaak, the Eldritch Sun
Raise Skeletons