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Nothing Manacles is a pretty simple exotic in terms of what is provides. You gain a second Scatter Grenade charge, and your Scatter Grenades now track enemies. This paired with some of our aspects and fragments, can make your Scatter Grenades do some very powerful damage. The rest of the playstyle is pretty straight forward, with a hard focus on your grenades.
Feed the Void is a pretty simple aspect. All ability kills will now grant Devour. Devour both heals you, and generates grenade energy for each enemy killed. Additionally, every enemy killed while Devour is active, will extend the duration of Devour. Child of the Old Gods is another great aspect to help with our ability regeneration and to weaken enemies. When using your class ability (rift) it will create a void soul. This void soul will seek out enemies when you damage them with your weapon. The void soul will then fly out to them and drains them, doing both damage and weakening them to your attacks. While and enemy is being drained, you gain increase grenade and melee energy. If you kill and enemy that is being drained by the void soul, you also gain class ability energy.
Echo of Instability will grant all your void weapons with Volatile rounds when you defeat enemies with your grenade. Echo of Expulsion is basically an added effect to your grenades. Your void ability final blows will now cause targets to explode. Echo of Cessation will create Void Breaches when you defeat volatile enemies. Void Breaches provide class ability energy when collected. This paired with echo of instability will provide a constant stream of these void breaches. Echo of Undermining is were your grenades enable you to do crazy damage. The main bonus we’ll focus on is that enemies will take increased damage while affected by your grenades. It does come with a -20 Discipline, but with the amount of grenade energy we create, it should not be noticeable.
Feed the Void & Child of the Old Gods
Echo of Instability
Void weapons gain Volatile Rounds when you defeat enemies with your grenades.
Echo of Expulsion
Void ability final blows causes enemies to explode.
Echo of Cessation
Defeating volatile enemies will create Void Breaches.
Echo of Undermining
Void Grenades now weaken enemies
Provides a steady stream of healing while standing in it.
Best overall movement jump for the Warlock.
Ranged melee that makes enemies volatile and pushes them away.
Best grenade to use with this build. Enhanced by Nothing Manacles.
A strong contender for an exotic weapon to use with this void build. The main focus is collecting Orbs of Power, doing so will increase this weapons damage for a short duration. The weapon by default rotated between 3 power levels that deal increasing damage, before restarting at 1. Orbs of Power will keep the weapon shooting at level 3. This paired with gaining Devour, and ability energy, there should be no shortage of Orbs of Power or carnage with this build.
Funnelweb is a strong option as a void SMG. It offers competing perks that allow it to output great damage.
A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.
One of the best grenade launchers available. Doubling down on the void weapons to maximize damage.
Destabilizing Rounds // Demolitionist // Repulsor Brace
Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.
Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Ashes to Assets
Generate super energy on Grenade kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Grenade final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.
Use the appropriate element resistance that corresponds with the activity you are doing.
Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability