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Warlock

Nezarec's Sin

Nezarec’s Sin has always been a very strong void exotic that provides your abilities back extremely fast, and generates super energy much faster. While being a simple exotic to use, it is very strong and provides huge ability spamming capabilities. Any, void base damage kills, either from weapons, abilities, or supers, increase ability recharge rate. Each kill provides 2.5 seconds of Abyssal Extractors, which provides 300% increase ability recharge, and 200% increase super recharge. This buff can be stacked up to 20 seconds total, so long as you can kill enough enemies.

Aspects
Feed the Void is a pretty simple aspect. All ability kills will now grant Devour. Devour both heals you, and generates grenade energy for each enemy killed. Additionally, every enemy killed while Devour is active, will extend the duration of Devour. Child of the Old Gods is another great aspect to help with our ability regeneration and to weaken enemies. When using your class ability (rift) it will create a void soul. This void soul will seek out enemies when you damage them with your weapon. The void soul will then fly out to them and drains them, doing both damage and weakening them to your attacks. While and enemy is being drained, you gain increase grenade and melee energy. If you kill and enemy that is being drained by the void soul, you also gain class ability energy.

Fragment
Echo of Remnant
is a simple fragment, it increases the duration that your Vortex grenade lasts. This paired with the Chaos Accelerant fragment will double dip in the duration that your grenades last. Echo of Leeching is helpful towards our survivability. It starts health regeneration on every melee final blow for yourself, and nearby allies. Echo of Cessation will create Void Breaches when you defeat volatile enemies. Void Breaches provide class ability energy when collected. Ensure to use finishers on enemies to make the rest of the group volatile. Echo of Undermining is were your grenades enable you to do crazy damage. The main bonus we’ll focus on is that enemies will take increased damage while affected by your grenades. With the amount of ability energy we’ll be making back, there should be no shortages of grenades, regardless of your discipline stat.

Class Breakdown

Super : Nova Bomb - Vortex
Aspects

     

Feed the Void & Child of the Old Gods

Fragments

 

Echo of Remnant
Extends the duration of your Vortex Grenade

Echo of Leeching
Melee final blows heal you and nearby allies

Echo of Cessation
Defeating volatile enemies will create Void Breaches.

Echo of Undermining
Void Grenades now weaken enemies

Abilities

Healing Rift
Provides a steady stream of healing while standing in it.

Burst Glide
Best overall movement jump for the Warlock.

Pocket Singularity
Ranged melee that makes enemies volatile and pushes them away.

Vortex Grenade
Best grenade to use with this build. Lingers on the ground and weakens enemies.

Weapon Recommendation
Exotic Weapon(s)
Wavesplitter

A strong contender for an exotic weapon to use with this void build. The main focus is collecting Orbs of Power, doing so will increase this weapons damage for a short duration. The weapon by default rotated between 3 power levels that deal increasing damage, before restarting at 1. Orbs of Power will keep the weapon shooting at level 3. This paired with gaining Devour, and ability energy, there should be no shortage of Orbs of Power or carnage with this build.

Legendary Weapon(s)
Funnelweb

Funnelweb is a strong option as a void SMG. It offers competing perks that allow it to output great damage.

Harsh Language

A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.

Regnant

One of the best grenade launchers available. Doubling down on the void weapons to maximize damage.

Perk Recommendation

                   
Destabilizing Rounds // Demolitionist // Repulsor Brace

 

Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.

Armor Stat Priority

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Armor Mod Recommendation

Helm

 
Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.

 


Ashes to Assets
Generate super energy on Grenade kills.

 

Font of Wisdom (opt)
Increase Intellect for a short while.

Gloves


Firepower

Grenade final blows create Orbs of Power


Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown


Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.

Chest


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.

Legs


Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.


Innervation
Reduce grenade cooldown with each Orb of Power pickup


Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.

Bond


Time Dilation
You can retain armor charges for a longer period of time

 


Bomber
Reduce your grenade cooldown when you use your class ability