This is one of the best solar build available for the Warlock and it’s thanks to Sunbracers. Sunbracers on their own increase the duration of your solar grenades and getting a power melee final blow will provide unlimited grenade energy for 5 seconds. During this period, you can throw as many grenades as you want, the maximum is usually around 4-5 depending on when you throw your first one. With this build, getting scorch kills will refund your melee energy, and our grenades scorch enemies. This provides and infinite loop of grenade spamming that you don’t need to fire a single weapon to achieve.
Touch of Flame is a big increase in our grenade damage. Each one of your solar grenades will throw our lava blobs around it. This is great for boss damage, while only 1 grenade counts towards damage, each individual lava blob from each grenade can inflict damage. Heat Rises is another great aspect to have as it allows you to shoot your weapons while gliding. Consuming the grenade will allow you to float for much longer, and you gain increase directional control. This is really helpful for any jump puzzles in raids that you may encounter.
Ember of Searing will create Firesprites when killing any scorched enemy. It does have a short cooldown between activations. Firesprites provide grenade energy when collected. Ember of Ashes allow you to apply more scorch stacks when you scorch enemies. When enemies get scorched enough, they ignite and explode. Ember of Torches make you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Mercy will apply restoration to you and other when you revive allies. More importantly, you also gain restoration when you collect Firesprites.
Touch of Flame & Heat Rises
Ember of Searing
Defeating scorched targets creates Firesprites
Ember of Ashes
Increase the amount of scorch stacks you apply
Ember of Torches
Apply the radiant buff on successful melee attacks
Ember of Mercy
Gain restoration when collecting Firesprites
Standing in the rift provides a steady stream of healing
Best overall movement jump for the Warlock.
Best melee to reliably activate Sunbracers.
Best grenade for this build. Needed to work with Sunbracers.
Witherhoard is a great weapon to use in just about any build, and we’ll utilize it here. Since our solar grenade spamming will take care of just about any enemy around, we’ll focus more on boss damage. Witherhoard will help in that regard to apply passive damage while we use our heavy weapon of choice. This, also paired with your grenades, should de extensive damage against any boss.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build. Because Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also get away with Demolitionist, it won’t synergize quite as well with this build, but it will help you keep your grenade energy charged.
Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Ashes to Assets
Generate super energy on grenade kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Grenade kills create Orbs of Power
Bolstering Detonation (opt)
Generate class ability energy when dealing grenade damage.
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Reduce melee cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your melee cooldown when you use your class ability