This is a strong grenade focused build. Contraverse Hold allows you to regain grenade energy pretty quickly by damaging enemies with your charged grenades. Not only, you also gain a damage resistance to incoming damage while charging your grenade. This build, paired with the Undermining fragment, allows for huge damage potential, and does not compromise your ability regeneration. Pairing this regeneration with Child of the Old Gods added regeneration, and mods, allows you to have a near 100% uptime of your grenade ability.
Chaos Accelerant is a mandatory aspect for this build since it allows you to overcharge your grenade. Since we’re going to use Vortex grenade, it will increase both the size and duration of the grenade, allowing more enemies to be hit by it, and reducing their damage resistance to your attacks. Child of the Old Gods is another great aspect to help with our ability regeneration and to weaken enemies. When using your class ability (rift) it will create a void soul. This void soul will seek out enemies when you damage them with your weapon. The void soul will then fly out to them and drains them, doing both damage and weakening them to your attacks. While and enemy is being drained, you gain increase grenade and melee energy. If you kill and enemy that is being drained by the void soul, you also gain class ability energy.
Echo of Remnant is a simple fragment, it increases the duration that your Vortex grenade lasts. This paired with the Chaos Accelerant fragment will double dip in the duration that your grenades last. Echo of Leeching is helpful towards our survivability. It starts health regeneration on every melee final blow for yourself, and nearby allies. Echo of Starvation allows you to gain the Devour effect by picking up Orbs of Power. Devour heals you, and provides grenade ability energy for each final blow. As an added bonus, every kill while having Devour, extends it’s duration, both keeping your grenade charged, and healing you. Echo of Undermining is were your grenades enable you to do crazy damage. The main bonus we’ll focus on is that enemies will take increased damage while affected by your grenades. It does come with a -20 Discipline, but with the amount of grenade energy we create, it should not be noticeable.
Chaos Accelerant & Child of the Old Gods
Echo of Remnant
Extends the duration of your Vortex Grenade
Echo of Leeching
Melee final blows heal you and nearby allies
Echo of Starvation
Picking up Orbs of Power grants Devour
Echo of Undermining
Void Grenades now weaken enemies
Provides a steady stream of healing while standing in it.
Best overall movement jump for the Warlock.
Ranged melee that makes enemies volatile and pushes them away.
Best grenade to use with this build. Lingers on the ground and weakens enemies.
A strong contender for an exotic weapon to use with this void build. The main focus is collecting Orbs of Power, doing so will increase this weapons damage for a short duration. The weapon by default rotated between 3 power levels that deal increasing damage, before restarting at 1. Orbs of Power will keep the weapon shooting at level 3. This paired with gaining Devour, and ability energy, there should be no shortage of Orbs of Power or carnage with this build.
Funnelweb is a strong option as a void SMG. It offers competing perks that allow it to output great damage.
A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.
One of the best grenade launchers available. Doubling down on the void weapons to maximize damage.
Destabilizing Rounds // Demolitionist // Repulsor Brace
Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.
Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Ashes to Assets
Generate super energy on Grenade kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Grenade final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.
Use the appropriate element resistance that corresponds with the activity you are doing.
Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability