Warlock

Cenotaph

This is a heavy support build for difficult nightfalls, or any raids were Divinity is useful. While using a trace rifle, it will steadily reload over time automatically. This helps sustaining Divinity damage on a champion, or a raid boss for much longer before being forced to reload. Damaging a boss or champion with a trace rifle will also mark the enemy as a priority target. When an enemy is marked as a priority target, anytime an ally defeats them, they will drop heavy ammo for allies, and special ammo for the divinity user. You cannot mark multiple enemies at a time, you need to either wait for the cooldown to end, or for the enemy to die. This is much more useful in Nightfalls than for Raid bosses, but can still be helpful to sustain the teams ammo economy if you prioritize the right enemies. This build especially shines in Grandmasters Nightfalls and raids.

Aspects
Touch of Flame is a big increase in our, and your team’s survivability. Healing grenades now have improved healing and restoration effects. If you don’t want to use Healing grenade, use Solar grenade in order to keep enemies scorched and deal decent damage. I prefer Heat Rises, as our second aspect as it allows you to shoot your weapons while gliding. Consuming the grenade will allow you to float for much longer, and you gain increase directional control. This is really helpful for any jump puzzles in raids that you may encounter. While you are using Heat Rises, you can activate your phoenix dive to gain restoration while diving, and scorch enemies upon landing. This will also heal allies nearby.

Fragment
Ember of Mercy
grants you and allies restoration when reviving allies. Picking up Firesprite’s will grant restoration. Ember of Searing defeating scorched targets will create firesprites. This does have a short cooldown. Ember of Torches make you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Benevolence will increase your melee, grenade and class ability regeneration when you apply restoration, cure or radiant to allies.

Class Breakdown

Super : Well of Radiance
Aspects

       

Touch of Flame & Heat Rises

Fragments

 

Ember of Mercy
Grants restoration when collecting Firesprites

Ember of Searing
Defeating scorched targets will create firesprites

Ember of Torches
Apply the radiant buff on successful powered melee attacks

Ember of Benevolence
Applying restoration, cure or radiant to allies increases your grenade, melee and class ability regen

Abilities

Phoenix Dive
Dive down to cure allies. While in heat rises, also scorch enemies.

Burst Glide
Best overall movement jump for the Warlock.

Celestial Fire
Ranged scorching melee attack. Helps apply radiant.

Healing Grenade
Great survivability for yourself and allies. Applies cure and restoration.

Weapon Recommendation
Exotic Weapon(s)
Divinity

The natural choice for a build that relies on using a trace rifle. At the end of the day, any trace rifle will work to do exactly what the build says, if you want to free up your exotic slot. Divinity is a natural choice thanks to it’s built in Overload champion type, and it’s ability to create large weakpoints on enemies.

Legendary Weapon(s)
Calus Mini-Tool

The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.

Cartesian Coordinate

This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.

Cataclysmic

Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.

Perk Recommendation

       
Incandescant or Demolitionist

Any weapon with Incandescant is ideal for this build. Because Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also get away with Demolitionist, it won’t synergize quite as well with this build, but it will help you keep your grenade energy charged.

Armor Stat Priority

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Armor Mod Recommendation

Helm

 
Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.


Hands-On
Generate super energy on melee kills.

Font of Wisdom (opt)
Increase Intellect for a short while.

Gloves


Firepower

Powered Melee final blows create Orbs of Power


Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown

Chest


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.

Legs

 
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.


Innervation
Reduce grenade cooldown with each Orb of Power pickup


Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.

Bond


Time Dilation
You can retain armor charges for a longer period of time


Bomber
Reduce your grenade cooldown when you use your class ability