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Cenotaph Mask

This is a heavy support build for difficult nightfalls, or any raids were Divinity is useful (which is pretty much all of them). While using Trace Rifles, they steadily reload over time automatically. This helps sustaining Divinity damage on a champion, or a boss for much longer before reloading. Damaging a boss or champion with a Trace Rifle that matches your equipped subclass will mark the enemy as a priority target. This is more useful in Nightfalls, or tough enemies in a raid, rather then the raid boss itself. What it does, if an ally defeats a targeted enemy, it will spawn heavy ammo for them. You cannot mark multiple enemies at a time, and need to either wait for the cooldown to end, or for the enemy to die before marking a new enemy. This is a huge benefit to ammo sustainability in any content of the game, but especially shines in difficult endgame content. A big competitor to having a Well of Radiance and doesn’t lock a Warlock to using solar in endgame content.

One of the most important aspects is Arc Soul. This aspect will spawn a Arc Soul to fight with you when you cast your rift. The Arc Soul is capable of Jolting targets on its own, spawning Ionic Traces to help with ability regeneration. Allies that pass through your rift will also get an Arc Soul to help them. If you are amplified, your Arc Soul will be supercharged, which will gain increase fire rate. Electrostatic Mind is very important to the entire functionality of the build, as it will create Ionic Traces from all ability kills, and Jolted enemy kills. You are also amplified after collecting an Ionic Trace.

Spark of Feedback is a nice fragment. If you take melee damage, your outgoing melee damage is increased. This can be interchanged with Spark of Resistance for more damage reduction while surrounded instead. Spark of Shock makes your grenade Jolt targets now, spawning Ionic Traces that provide ability regeneration. Spark of Ions will make more Ionic Traces by defeating any Jolted target. This is important as any regeneration to our abilities build into the amount of grenades/melee and rifts we can use. Spark of Magnitude increases the duration that your grenades last. This means our single grenade throw can Jolt even more targets that walk into it.

Class Breakdown

Super : Chaos Reach


Arc Soul & Electrostatic Mind



Spark of Ions
Defeating jolted targets creates Ionic Traces.

Spark of Magnitude
Increase the duration of your Pulse Grenade.

Spark of Feedback
Taking melee damage briefly increases your outgoing melee damage

Spark of Shock
Pulse Grenade now jolts enemies


Healing Rift
Spawn your Arc Soul, and heal while standing in it.

Burst Glide
Best overall movement jump for the Warlock.

Ball Lightning
Throw a Arc Ball forward that releases a lightning strike.

Pulse Grenade
Best option to apply jolt to as many enemies as possible.

Weapon Recommendation
Exotic Weapon(s)

With an exotic build that vastly improves the effectiveness of trace rifles. For this build, we’ll use Divinity since it already creates a weakening bubble around targets. This is amazing for raids, but would also perform great in difficult nightfalls, especially with it’s built in Overload champion modifier. This paired with the exotic helmet for this build really amplifies the use of Divinity.

Legendary Weapon(s)

A very strong SMG that pairs well with Divinity for closer ranged fights. It has great role options, and great damage output.

Hung Jury

A fantastic choice for long range engagement, very useful in difficult Nightfalls. Shoot to Loot is an amazing perk to have to remotely pick up ammo.


A great weapon to pair with Divinity. Since we’re using Divinity for boss/champions, having a weapon to pack a bigger punch for general content.

Perk Recommendation

Voltshot or Demolitionist

Any weapon with Voltshot is ideal for this build. Because Voltshot will jolt targets, creating more Ionic Traces and keeping our abilities charged. You could also get away with Demolitionist, it won’t synergize quite as well with this build, but it will help you keep your grenade energy charged.

Armor Stat Priority


Armor Mod Recommendation


Arc Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.

Ashes to Assets
Generate super energy on grenade kills.

Font of Wisdom (opt)
Increase Intellect for a short while.


Grenade kills create Orbs of Power

Bolstering Detonation (opt)
Generate class ability energy when dealing grenade damage.


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.


Arc Weapon Surge
While having active armor charges, your arc weapon damage is increased.

Reduce grenade cooldown with each Orb of Power pickup

Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.


Time Dilation
You can retain armor charges for a longer period of time

Reduce your grenade cooldown when you use your class ability