This is an easy to use and straight forward melee focused build that relies on your melee hammer throw. Wormgods has a very simple function, melee kills will increase your melee damage. This effect stacks up to x5 for a very large increase in melee damage. This also applies to using glaives. The buff lasts for 5 seconds, so while not long lasting, if you have a consistent stream of enemies to kill with your melee, you can upkeep your outgoing damage potential quite easily.
Aspects
Roaring Flame is a great way to stack damage increases on your abilities, and why using as many of your melee ability is important with this build. Final blows with solar abilities increases their damage, stacking x3. Since the hammer of sol refreshes when you pick it up, you can stack Roaring Flame with Wormgod Caress to increase your damage from 2 different sources. Sol Invictus, Is another aspect that works heavily with our melee. Solar ability final blows, and defeating scorched targets will now create Sunspots. Standing in a Sunspots allow your abilities to recharge much faster, and if you are in your super, it will drain slower while standing in it. Sunspots also damage enemies that are standing in them, and when you are in them, they apply restoration. With the heavy focus on abilities, there should be no shortage of Sunspots to keep your abilities active, and make staying alive that much easier.
Fragment
Ember of Searing will create Firesprites when killing any scorched enemy. It does have a short cooldown between activations. Firesprites provide grenade energy when collected. Ember of Torches make you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Mercy will grant restoration when picking up Firesprites. This makes gathering these sprites help with both ability and survivability. Ember of Char will spread even more scorch to enemies with every ignition you cause. This keeps the scorching effect on enemies going without needing to manually re-apply it every time.
Roaring Flame & Sol Invictus
Ember of Searing
Defeating scorched targets creates Firesprites
Emberof Torches
Apply the radiant buff on successful melee attacks
Ember of Mercy
Gain restoration when collecting Firesprites
Ember of Char
Spread scorch on your solar ignitions
Rally Barricade
Create a small barricade that increases range, reload speed and stability while standing behind it.
Strafe Lift
Best overall movement jump for the Titan.
Throwing Hammer
Throwable range melee. Picking up your hammer fully refunds it.
Solar Grenade
Creates a continuous ball of fire on impact to damage enemies within it’s radius
An extremely strong shotgun for just about any build, but specifically for its effectiveness at causing solar ignitions. This is the ideal weapon to use against champions, or any tougher target, in any difficulty level of the game. The first shot will freeze the target in place, and the second will cause an ignition (if enough pellets hit the enemy). This makes the shotgun an ideal weapon when using a solar subclass, especially so for a melee centered build.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build. Because Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also use Demolitionist, it will synergize quite well with this build, and it will help you keep your grenade energy charged.
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Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Hands-On
Generate super energy on melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Firepower
Powered Melee final blows create Orbs of Power
Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.
Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Innervation
Reduce grenade cooldown with each Orb of Power pickup
Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.
Time Dilation
You can retain armor charges for a longer period of time
Bomber
Reduce your grenade cooldown when you use your class ability