This is a great build that utilizes all 3 void effects available with the Void subclass. Using your barricade ability will provide a Void overshield thanks to the Bastion aspect. Volatile Rounds are gained from grenade kills thanks to the Instability fragment. Volatile Rounds only affect void element weapons, it will be important to use at minimum 1 void element weapon. Devour, the last of the void effects, is gained from Orbs of Power or Void Breaches. This is thanks to the Starvation fragment that makes is really easy to get Devour. Ursa Furiosa is a strong support exotic that benefits not only yourself, but your team as well. While blocking with your sentinel shield super, you can convert damage taken to super energy. This effect can provide up to 50% of your total super upon exiting your super. This is great as it increases the total effective up time of your super, and acts as a great support tool, since all damage your allies do through your shield is increased.
Bastion casting your super or using your barricade ability, grants an overshield for yourself, and nearby allies. The overshield will slowly regenerate while standing behind the barricade. Offensive Bulwark , building off of the void overshields this build can produce, while you have an overshield, your grenade recharges significantly faster. Your melee range and damage is also increased while having a void overshield. Additionally, melee final blows will extend the duration of your overshield, it won’t increase the amount of overshield you have, but will help make it last longer. As a final benefit, you also gain an additional shield throw charge.
Echo of Starvation allows you to gain the Devour effect by picking up Orbs of Power or Void Breachs. Devour heals you, and provides grenade ability energy for each final blow. As an added bonus, every kill while having Devour, extends it’s duration, both keeping your grenade charged, and healing you. Echo of Instability will grant all your void weapons with Volatile rounds when you defeat enemies with your grenade. This is very important for this build to keep the Volatile effect going. Echo of Leeching is helpful towards our survivability. It starts health regeneration on every melee final blow for yourself, and nearby allies. Echo of Undermining is were your grenades allow you to do crazy damage. The main bonus we’ll focus on is that enemies will take increased damage while affected by your grenades. It does come with a -20 Discipline cost, but with the amount of grenade energy we create, it should not be noticeable.
Bastion & Offensive Bulwark
Echo of Starvation
Picking up a void breach or orb of power, grants Devour.
Echo of Instability
Defeating targets with grenades grants Volatile Rounds to void weapons.
Echo of Leeching
Melee final blows starts health regeneration.
Echo of Undermining
Void grenades weaken enemies.
Create a large barricade to reinforce a position
Best overall movement jump for the Titan.
Throw your shield towards enemies. It can ricochet off enemies, and applies an overshield for each enemy hit.
Grenade that fractures into many smaller grenades that all detonate.
With a strong focus on Volatile, this is a very strong choice to the build. Every 4th shot from this weapon applies Volatile to the target. This is a very strong LMG to have with this build, it is especially helpful to if your grenades are recharging and you can’t apply volatile. You may want to use a different heavy weapon for any difficult bosses, as the damage output may be better, but for general purposes, this will most likely be the best option to have.
This is a fantastic weapon to have and use as the general purpose weapon of this build. It has fantastic weapon perk options that benefit just about any void build.
A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.
A very strong void LMG, this paired with volatile rounds, and an amazing perk selection rounds this build out perfectly.
Destabilizing Rounds // Demolitionist // Repulsor Brace
Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.
Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Ashes to Assets
Generate super energy on Grenade kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Grenade final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges
Use the appropriate element resistance that corresponds with the activity you are doing.
Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability