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Severance Enclosure

With this build, you have the potential of being a walking nuke that creates void explosions anywhere you go. With Severance Enclosure, every powered melee final blow will cause a damaging explosion. Finisher are even deadlier, any finishers on tougher targets (orange bar enemies and above) will increase the explosion radius and damage, causing more destruction then normal. All of this, paired with the Cessation fragment will make any nearby enemy that manages to survive the explosion, Volatile. Addedly, defeating Volatile enemies will start your health regeneration, making is easier to survive in close quarters. This is a great build that can be utilized in the hardest of content, thanks in part to the Obscurity fragment, which will make you invisible after every finisher. All of this combined, makes for one extremely hard to kill walking explosion.

Bastion casting your super or using your barricade ability, grants an overshield for yourself, and nearby allies. The overshield will slowly regenerate while standing behind the barricade. Controlled Demolition is a very strong aspect that really amplifies your ability and offensive capabilities. Damaging enemies with an ability or a Volatile explosion, causes them to become Volatile. Defeating enemies that are effected by Volatile, causes them to explode. If enemies explode near you or allies, it provides health. This allows chaining explosions with Volatile to be extremely strong and pairs amazingly with Severance Enclosure.

Echo of Starvation
allows you to gain the Devour effect by picking up Orbs of Power or Void Breachs. Devour heals you, and provides grenade ability energy for each final blow. As an added bonus, every kill while having Devour, extends it’s duration, both keeping your grenade charged, and healing you. Echo of Cessation will explosive damage when you perform a finisher on enemies. Nearby enemies damaged by the explosive are made Volatile. Echo of Leeching is helpful towards our survivability. It starts health regeneration on every melee final blow for yourself, and nearby allies. Echo of Obscurity Further enhances survivability by going invisible every time you perform a finisher. This is great as it allows the build to perform great on any difficulty, but is also viable on any difficulty.

Class Breakdown

Super : Sentinel Shield


Bastion & Controlled Demolition



Echo of Starvation
Picking up a void breach or orb of power, grants Devour.

Echo of Cessation
Finishers create a burst of void damage that causes nearby enemies to be volatile.

Echo of Leeching
Melee final blows starts health regeneration.

Echo of Obscurity
Finishers grant invisibility for a short duration.


Rally Barricade
Create a small barricade that increases reload speed, range and stability while standing behind it.

Strafe Lift
Best overall movement jump for the Titan.

Shield Bash
After sprinting for a short duration, activating your melee will unleash a shield bash that suppresses enemies.

Vortex Grenade
A lingering grenade that pulls enemies in and continuously damages them

Weapon Recommendation
Exotic Weapon(s)
Deterministic Chaos

With a strong focus on Volatile, this is a very strong choice to the build. Every 4th shot from this weapon applies Volatile to the target. This is a very strong LMG to have with this build, it is especially helpful too if your grenades are recharging and you can’t apply volatile. You may want to use a different heavy weapon for any difficult bosses, as the damage output may be better, but for general purposes, this will most likely be the best option to have.

Legendary Weapon(s)

This is a fantastic weapon to have and use as the general purpose weapon of this build. It has fantastic weapon perk options that benefit just about any void build.

Harsh Language

A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.


A very strong void LMG, this paired with volatile rounds, and an amazing perk selection rounds this build out perfectly.

Perk Recommendation

Destabilizing Rounds // Demolitionist // Repulsor Brace


Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.

Armor Stat Priority


Armor Mod Recommendation


Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.


Ashes to Assets
Generate super energy on Grenade kills.


Font of Wisdom (opt)
Increase Intellect for a short while.



Grenade final blows create Orbs of Power

Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown

Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.


Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.

Reduce grenade cooldown with each Orb of Power pickup

Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.


Time Dilation
You can retain armor charges for a longer period of time


Reduce your grenade cooldown when you use your class ability