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Second Chance

A great ranged melee build that performs really well in any difficulty, especially those with champions. Gain a second shield throw charge, and enemies hit by your shields are now weakened and take more damage. This works effectively on bosses and any champion. As an added benefit, Shield Throw can now stun barrier champions, this removes the requirement of using a specific weapon to stun barriers. With the added weaken effect, overshield, and devour built into this build, it becomes a formidable melee centered build. With the Expulsion fragment, all ability kills will cause explosions, having 2 melee charges will only increase the amount of explosions happening. This build is recommended for any nightfall, or even GM’s that have barrier champions.

Offensive Bulwark builds off the void overshield ability from this build. While you have a void overshield, your grenade recharges significantly faster. Your melee damage is increased while you have a void overshield and your melee range is also increase, but since we use a ranged melee ability, its less impactful. All melee final blows extend the duration of your void overshield, allow it to last longer, and retains all benefits of having a void overshield, like faster grenade recharge rate. Controlled Demolition is a very strong aspect that really amplifies your ability and offensive capabilities. Damaging enemies with an ability or a Volatile explosion, causes them to become Volatile. Defeating enemies that are effected by Volatile, causes them to explode. If enemies explode near you or allies, it provides health. This allows chaining explosions with Volatile to be extremely strong.

Echo of Starvation
allows you to gain the Devour effect by picking up Orbs of Power or Void Breachs. Devour heals you, and provides grenade ability energy for each final blow. As an added bonus, every kill while having Devour, extends it’s duration, both keeping your grenade charged, and healing you. Echo of Instability will grant all your void weapons with Volatile rounds when you defeat enemies with your grenade. This is very important for this build to keep the Volatile effect going. Echo of Leeching is helpful towards our survivability. It starts health regeneration on every melee final blow for yourself, and nearby allies. Echo of Expulsion applies a explosives to all your ability final blows. This amplifies your abilities to clear groups of enemies with ease.

Class Breakdown

Super : Sentinel Shield


Offensive Bulwark & Controlled Demolition


Echo of Starvation
Picking up a void breach or orb of power, grants Devour.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to void weapons.

Echo of Leeching
Melee final blows starts health regeneration.

Echo of Expulsion
Void ability final blows cause enemies to explode


Rally Barricade
Create a small barricade that increases reload speed, range and stability while standing behind it.

Strafe Lift
Best overall movement jump for the Titan.

Shield Throw
Throw your shield toward enemies. It can ricochet off enemies, and applies an overshield for each enemy hit.

Vortex Grenade
A lingering grenade that pulls enemies in and continuously damages them.

Weapon Recommendation
Exotic Weapon(s)
Deterministic Chaos

With a strong focus on Volatile, this is a very strong choice to the build. Every 4th shot from this weapon applies Volatile to the target. This is a very strong LMG to have with this build, it is especially helpful to if your grenades are recharging and you can’t apply volatile. You may want to use a different heavy weapon for any difficult bosses, as the damage output may be better, but for general purposes, this will most likely be the best option to have.

Legendary Weapon(s)

This is a fantastic weapon to have and use as the general purpose weapon of this build. It has fantastic weapon perk options that benefit just about any void build.

Harsh Language

A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.


A very strong void LMG, this paired with volatile rounds, and an amazing perk selection rounds this build out perfectly.

Perk Recommendation

Destabilizing Rounds // Demolitionist // Repulsor Brace


Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.

Armor Stat Priority


Armor Mod Recommendation


Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.


Generate super energy on melee kills.


Font of Wisdom (opt)
Increase Intellect for a short while.



Powered Melee final blows create Orbs of Power

Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown

Melee Kickstarter (opt)
When using your melee, generate melee energy based on armor charges


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.


Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.

Reduce melee cooldown with each Orb of Power pickup

Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.


Time Dilation
You can retain armor charges for a longer period of time

Reduce your melee cooldown when you use your class ability