One of the strongest hitting one off supers currently available. Pyrogale changes your burning maul to be 1 massive slam that sends out burning cyclones outward to enemies. This change to the super ability to be an extremely viable option for all boss encounter from raids to nightfalls. As an added extra, the second slam from the Consecration aspect will create it’s own cyclone of flame. All these extras from this exotic create a potent and powerful offensive build. This exotic can also alternatively be used as a swap exotic, using another general purpose piece, and using Pyrogale for boss damage solely. Either playstyle preferred works create with this build and armor choice.
Consecration alters and improves our melee capabilities. While the build uses throwing hammer, this is more for general enemies. Use the altered ability to deal with large groups of enemies quickly, or tougher enemies more effectively. While sliding, use your melee ability to launch a wave of solar energy forward. Use it again, to slam down to the ground to create a second, larger wave. Thanks to Pyrogale, this also creates a cyclone of flame that follows enemies. Sol Invictus, Is another aspect that works heavily with our abilities. Solar ability final blows, and defeating scorched targets will now create Sunspots. Standing in a Sunspots allow your abilities to recharge much faster, and if you are in your super, it will drain slower while standing in it. Sunspots also damage enemies that are standing in them, and when you are in them, they apply restoration. With the heavy focus on abilities, there should be no shortage of Sunspots to keep your abilities active, and make staying alive that much easier.
Ember of Searing will create Firesprites when killing any scorched enemy. It does have a short cooldown between activations. Firesprites provide grenade energy when collected. Ember of Torches make you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Mercy will grant restoration when picking up Firesprites. This makes gathering these sprites help with both ability and survivability. Ember of Char allows solar ignitions tp spread scorch to affected enemies.
Consecration & Sol Invictus
Ember of Searing
Defeating scorched targets creates Firesprites
Apply the radiant buff on successful melee attacks
Ember of Mercy
Gain restoration when collecting Firesprites
Ember of Char
Solar ignitions spread scorch to affected enemies.
Create a small barricade that increases range, reload speed and stability while standing behind it.
Best overall movement jump for the Titan.
Throwable range melee. Picking up your hammer fully refunds it.
Fast recharge rate, shoots out bolts of damaging solar energy
An extremely strong shotgun for just about any build, but specifically for its effectiveness at causing solar ignitions. This is the ideal weapon to use against champions, or any tougher target, in any difficulty level of the game. The first shot will freeze the target in place, and the second will cause an ignition (if enough pellets hit the enemy). This makes the shotgun an ideal weapon when using a solar subclass.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build. Because Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also use Demolitionist, it will synergize quite well with this build, and it will help you keep your grenade energy charged.
Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Generate super energy on melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Powered Melee final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability