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Heart of Inmost Light

Heart of Inmost Light is one of the most versatile exotic armor pieces for the Titan, It can reliably perform with just about any subclass. The way this exotic works, using an ability (melee, grenade or barricade) empowers the other 2 abilities. eg: Putting up your barricade will increase your melee and grenade damage and regeneration speed. These empowerment effects are doubled for the last ability used. eg: Normal Melee, x1 increase in damage and regeneration for your grenade and x2 health and regeneration for your barricade. This will alter the way you use your abilities, since this build’s best ability is the grenade, you’ll want to use it last in order to benefit from a double empowerment damage and regeneration speed.


Bastion casting your super or using your barricade ability, grants an overshield for yourself, and nearby allies. The overshield will slowly regenerate while standing behind the barricade. Controlled Demolition is a very strong aspect that really amplifies your ability and offensive capabilities. Damaging enemies with an ability or a Volatile explosion, causes them to become Volatile. Defeating enemies that are effected by Volatile, causes them to explode. If enemies explode near you or allies, it provides health. This allows chaining explosions with Volatile to be extremely strong.

Echo of Starvation
allows you to gain the Devour effect by picking up Orbs of Power or Void Breachs. Devour heals you, and provides grenade ability energy for each final blow. As an added bonus, every kill while having Devour, extends it’s duration, both keeping your grenade charged, and healing you. Echo of Instability will grant all your void weapons with Volatile rounds when you defeat enemies with your grenade. This is very important for this build to keep the Volatile effect going. Echo of Leeching is helpful towards our survivability. It starts health regeneration on every melee final blow for yourself, and nearby allies. Echo of Undermining is were your grenades allow you to do crazy damage. The main bonus we’ll focus on is that enemies will take increased damage while affected by your grenades. It does come with a -20 Discipline cost, but with the amount of grenade energy we create, it should not be noticeable.

Class Breakdown

Super : Sentinel Shield


Bastion & Controlled Demolition



Echo of Starvation
Picking up a void breach or orb of power, grants Devour.

Echo of Instability
Defeating targets with grenades grants Volatile Rounds to void weapons.

Echo of Leeching
Melee final blows starts health regeneration.

Echo of Undermining
Void grenades weaken enemies.


Rally Barricade
Create a small barricade that increases reload speed, range and stability while standing behind it.

Strafe Lift
Best overall movement jump for the Titan.

Shield Bash
After sprinting for a short duration, activating your melee will unleash a shield bash that suppresses enemies.

Vortex Grenade
A lingering grenade that pulls enemies in and continuously damages them.

Weapon Recommendation
Exotic Weapon(s)
Deterministic Chaos

With a strong focus on Volatile, this is a very strong choice to the build. Every 4th shot from this weapon applies Volatile to the target. This is a very strong LMG to have with this build, it is especially helpful to if your grenades are recharging and you can’t apply volatile. You may want to use a different heavy weapon for any difficult bosses, as the damage output may be better, but for general purposes, this will most likely be the best option to have.

Legendary Weapon(s)

This is a fantastic weapon to have and use as the general purpose weapon of this build. It has fantastic weapon perk options that benefit just about any void build.

Harsh Language

A very strong wave frame grenade launcher. It can have the perk destabilizing rounds, which makes enemies nearby volatile.


A very strong void LMG, this paired with volatile rounds, and an amazing perk selection rounds this build out perfectly.

Perk Recommendation

Destabilizing Rounds // Demolitionist // Repulsor Brace


Any weapon with the above perks will benefit the build and work with it. Destabilizing Rounds will make enemies nearby to the enemies defeated Volatile. Demolitionist increases grenade ability regeneration for each final blow. Repulsor Brace heals your and applies a void overshield when you defeat enemies affected by any void debuff. This includes suppress, volatile, or any weaken effects.

Armor Stat Priority


Armor Mod Recommendation


Void Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.


Ashes to Assets
Generate super energy on Grenade kills.


Font of Wisdom (opt)
Increase Intellect for a short while.



Grenade final blows create Orbs of Power

Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown

Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.


Void Weapon Surge
While having active armor charges, your Void weapon damage is increased.

Reduce grenade cooldown with each Orb of Power pickup

Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.


Time Dilation
You can retain armor charges for a longer period of time


Reduce your grenade cooldown when you use your class ability