Heart of Inmost Light is one of the most versatile exotic armor pieces for the Titan, It can reliably perform with just about any subclass. The way this exotic works, using an ability (melee, grenade or barricade) empowers the other 2 abilities. eg: Putting up your barricade will increase your melee and grenade damage and regeneration speed. These empowerment effects are doubled for the last ability used. eg: Normal Melee, x1 increase in damage and regeneration for your grenade and x2 health and regeneration for your barricade. This will alter the way you use your abilities, since this build’s best ability is the melee, you’ll want to use it last in order to benefit from a double empowerment damage and regeneration speed.
Consecration is a great amplifier for your melee ability. While sliding, use your melee ability to launch a wave of Solar energy forward, damaging and scorching enemies. While airborne, activate your melee ability again to slam to the ground to create a second larger wave of damaging solar energy. This paired with Heart of Inmost Light, will make an extremely strong melee focused build. Sol Invictus, Is another aspect that works heavily with our abilities. Solar ability final blows, and defeating scorched targets will now create Sunspots. Standing in a Sunspots allow your abilities to recharge much faster, and if you are in your super, it will drain slower while standing in it. Sunspots also damage enemies that are standing in them, and when you are in them, they apply restoration. With the heavy focus on abilities, there should be no shortage of Sunspots to keep your abilities active, and make staying alive that much easier.
Ember of Searing will create Firesprites when killing any scorched enemy. It does have a short cooldown between activations. Firesprites provide grenade energy when collected. Ember of Torches make you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Mercy will grant restoration when picking up Firesprites. This makes gathering these sprites help with both ability and survivability. Ember of Solace will increase the duration that Radiant lasts (Ember of Torches) and Restoration (Ember of Mercy/Sunspots). This helps retain these buffs as long as possible between engagements, helping ensure there is no downtime.
Consecration & Sol Invictus
Ember of Searing
Defeating scorched targets creates Firesprites
Apply the radiant buff on successful melee attacks
Ember of Mercy
Gain restoration when collecting Firesprites
Ember of Solace
Increase radiant and restoration buff duration.
Create a small barricade that increases range, reload speed and stability while standing behind it.
Best overall movement jump for the Titan.
Throwable range melee. Picking up your hammer fully refunds it.
Send out a burning line of fire damaging and scorching enemies.
An extremely strong shotgun for just about any build, but specifically for its effectiveness at causing solar ignitions. This is the ideal weapon to use against champions, or any tougher target, in any difficulty level of the game. The first shot will freeze the target in place, and the second will cause an ignition (if enough pellets hit the enemy). This makes the shotgun an ideal weapon when using a solar subclass.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build. Because Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also use Demolitionist, it will synergize quite well with this build, and it will help you keep your grenade energy charged.
Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Generate super energy on melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Powered Melee final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup.
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability