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Cuirass of the Falling Star

This exotic is considered a “swap exotic”. Put it on for a limited duration for a specific purpose, and then go back and use a more general exotic that has better benefits. Check out Heart of Inmost Light (Arc) build and use this exotic for damage phases. If you don’t want to worry about swapping exotic pieces, then use the following build. Cuirass of the Falling Star is great for damaging bosses and should be used anytime you Thundercrash a boss type enemy. This exotic will double the damage output that Thundercrash can do. When you exit Thundercrash, gain an overshield in order to return to you team.

Knockout when critically wounding a target, or breaking their shields, your melee attacks are infused with Arc energy that increase the range and damage output it can achieve. Anytime you defeat targets with a melee attack, your health with start regenerating. As an added bonus, you will also be amplified after defeating an enemy with the infused melee. Touch of Thunder will help amplify our grenade’s ability. In this case, the pulse grenade will be able to create Ionic Traces as it damages enemies. Ionic Traces provide energy for all abilities. Your pulse grenade will also increase in damage over time. This paired with Spark of Magnitude work great together to increase your damage output

Spark of Shock makes your grenade Jolt targets now, enabling great arc offensive damage and creating more Ionic Traces. Spark of Magnitude increases the duration that your grenades last. This means our single grenade throw can Jolt even more targets that walk into it. Spark of Ions will make more Ionic Traces by defeating any Jolted target. This is important as any regeneration to our abilities build into the amount of grenades we can throw. Spark of Feedback after you take melee damage, your outgoing melee damage will be increased for a short while.

Class Breakdown

Super : Thundercrash


Knockout & Touch of Thunder


Spark of Shock
Pulse Grenade now jolts enemies.

Spark of Magnitude
Increase the duration of your Pulse Grenade.

Spark of Ions
Defeating jolted targets creates Ionic Traces.

Spark of Feedback
Taking melee damage briefly increases your melee damage.



Rally Barricade
Create a small barricade that increases reload speed, range and stability while standing behind it.

Strafe Lift
Best overall movement jump for the Titan.

Seismic Strike
After sprinting, activating your melee with allow you to slam into enemies, blinding them.

Pulse Grenade
Best option to apply jolt to as many enemies as possible.

Weapon Recommendation
Exotic Weapon(s)
Grand Overture

This is a great weapon that has the capabilities of immediately deleting anything in front of it. Since we have Ikelos with voltshot (ideally), we can use an exotic heavy to really help out to deal with bigger tougher targets. Alternatively, you can also use Witherhoard that can apply damage overtime while you use a rocket or any other weapon to compound on the damage done

Legendary Weapon(s)
Ikelos SMG

Ikelos is a very strong SMG that can roll with the Voltshot perk. Highly recommended in this build.


Forbearance is a great wave frame grenade launcher. Able to do great damage and good enemy control.

The Hothead

Hothead is one of the best rocket launchers in the game. One of the best weapons to use against just about any boss.

Perk Recommendation

Voltshot or Demolitionist

Any weapon with Voltshot is ideal for this build since Voltshot can trigger jolt on enemies. Demolitionist is always a great perk to get your grenade back faster with each enemy killed. The more grenades that can be thrown, the better.

Armor Stat Priority


Armor Mod Recommendation


Arc Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.

Ashes to Assets
Generate super energy on grenade kills.

Font of Wisdom (opt)
Increase Intellect for a short while.


Grenade kills create Orbs of Power


Bolstering Detonation (opt)
Generate class ability energy when dealing grenade damage.

Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.


Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.


Arc Weapon Surge
While having active armor charges, your arc weapon damage is increased.

Reduce grenade cooldown with each Orb of Power pickup

Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.


Time Dilation
You can retain armor charges for a longer period of time

Reduce your grenade cooldown when you use your class ability