This is a “Swap Exotic”, meaning, this exotic serves a specific purpose that affects your super, but does not offer any gameplay value. Best used to swap to them, before starting damage vs a boss or difficult enemy. If you don’t like swapping exotics, or are playing content that has a loadout lock, then the following build should help perform nicely with this exotic piece. This exotic piece increases the amount of super energy all orbs of power provide, and increases your super damage based on the amount of orbs you’ve collected with a fully charged super (Max of 4 stacks). Best to use while having these full stacks to get the most damage benefit when using your super ability. This build has amazing boss damage potential and performs amazingly in raids or dungeons, content that has difficult bosses we’re the most damage possible is required.
On Your Mark is a simple aspect that increases your weapon handling and reload speed for a short duration. This can stack 3 times, and activating your dodge ability grants max stacks immediately. This bonus is also provided to nearby allies. Knock ‘Em Down is a very strong aspect that compliments just about all solar hunter builds currently available. It has 2 base functions, improving the super being used, and offering a powerful utility to your melee ability. Since we are using blade barrage, we gain the added benefit that it will launch more projectiles, which in turn, means more damage. Secondly, while radiant, all throwing knife final blows will fully refund your melee ability.
Ember of Torches makes you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Ashes allow you to apply more scorch stacks when you scorch enemies. When enemies get scorched enough, they ignite and explode. Ember of Searing will create Firesprites when you defeat scorched enemies. Ember of Mercy allows you to gain restoration when you revive allies, or collect Firesprites. Ember of Beams will increase the target acquisition of your super projectiles.
On Your Mark & Knock ‘Em Down
Ember of Torches
Apply the radiant buff on successful powered melee hits.
Ember of Ashes
Increase the amount of scorch stacks you apply
Ember of Searing
Defeating scorched targets creates Firesprites
Ember of Mercy
Gain restoration when collecting Firesprites
Ember of Beams
Super projectiles have stronger target acquisition
Best for melee builds, dodging fully recharges your melee ability.
Best overall movement jump for the Hunter.
Throw a fan of knives that scorch enemies hit for each one.
Great grenade that attaches to surfaces and detonates when enemies pass through it’s damage. Solar grenade can be substituted.
Sunshot is a great solar weapon, capable of applying good amounts of solar damage and explosions to enemies, and suits the hunter spec very much. Any exotic can be used that suits the content being played, but if you’re looking for a reliable, general use weapon, Sunshot is great, reliable, and loads of fun to play with.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build since Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also get away with Demolitionist, it won’t synergize quite as well with this build, but it will help you keep your grenade energy charged.
Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Generate super energy on melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Powered Melee final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability