This build is using a “swap exotic”. Swap exotics are exotic armor pieces that have limited benefits, usually for/during a super ability. In this case, Shards of Galanor is used to amplify your blade barrage super. Using blade barrage with this exotic piece will not refund up to half of your super for each enemy damaged, or killed. This is helpful to get the most uptime of your super as possible in general engagements. There is no other benefit to using this armor piece, so consider having another build that can be used to provide more benefits during general gameplay.
On Your Mark is a simple aspect that increases your weapon handling and reload speed for a short duration. This can stack 3 times, and activating your dodge ability grants max stacks immediately. This bonus is also provided to nearby allies. Knock ‘Em Down is a very strong aspect that compliments just about all solar hunter builds currently available. It has 2 base functions, improving the super being used, and offering a powerful utility to your melee ability. Since we are using blade barrage, we gain the added benefit that it will launch more projectiles, which in turn, means more damage. Secondly, while radiant, all throwing knife final blows will fully refund your melee ability.
Ember of Mercy allows you to gain restoration when you revive allies, or collect Firesprites. Ember of Ashes allow you to apply more scorch stacks when you scorch enemies. When enemies get scorched enough, they ignite and explode. Ember of Searing will create Firesprites when you defeat scorched enemies. Ember of Solace increases the duration of both radiant and restoration effects applied to you. Ember of Beams benefits solely blade barrage by increasing the target acquisition of the barrage.
On Your Mark & Knock ‘Em Down
Ember of Mercy
Gain restoration when collecting Firesprites
Ember of Ashes
Increase the amount of scorch stacks you apply
Ember of Searing
Defeating scorched targets creates Firesprites
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Ember of Beams
Super projectiles have increased target acquisition
Best for melee builds, dodging fully recharges your melee ability.
Best overall movement jump for the Hunter.
Throw a fan of knives that scorch each enemy hit.
Great grenade that attaches to surfaces and detonates when enemies pass through it’s damage. Solar grenade can be substituted.
Sunshot is a great solar weapon, capable of applying good amounts of solar damage and explosions to enemies, and suits the hunter spec very much. Any exotic can be used that suits the content being played, but if you’re looking for a reliable, general use weapon, Sunshot is great, reliable, and loads of fun to play with.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build since Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also get away with Demolitionist, it won’t synergize quite as well with this build, but it will help you keep your grenade energy charged.
Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Generate super energy on melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Powered Melee final blows create Orbs of Power
Causing damage with your Melee attack will reduce your grenade cooldown
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Reduce grenade cooldown with each Orb of Power pickup
Reduce all ability cooldowns with each Orb of Power pickup.
You can retain armor charges for a longer period of time
Reduce your grenade cooldown when you use your class ability