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This build has a focus on your grenade ability, since the exotic effect changes how your grenade functions. This exotic replaces your grenade ability with “Cage of Loyal Moths”, granting an extra grenade charge, and altering the cooldown period to 73 seconds. Depending on the situation around where the grenade lands, it can have the following effect. When landing near enemies, it will release 2 arc moths that deal great damage and blind enemies. When landing near allies, it will release 2 void moths that grant a void overshield to allies and yourself. If there are allies and enemies in the same space, it will release one of each.
Aspects
Widow’s Silk is a simple but strong aspect that adds another grapple grenade charge. With this build, since the exotic choice here changes your grenade to a moth grenade, having an extra charge helps a lot. With the exotic, your total grenade charges will be 3. Whirling Mealstrom is a very strong choice to help with damage and clearing enemies. Shooting or throwing a stand tangle.
Fragment
Thread of Continuity increase the duration of all suspend, unravel and sever effects applied to enemies. Thread of Generation dealing damage will now generate grenade energy. This will help our survivability with the build and ensuring we have our grapple grenade as much as possible. Thread of Warding will grant Woven Mail when picking up orbs of power. Thread of Isolation multiple precision hits within a couple seconds of each will now apply Sever to enemies.

Whirling Maelstrom & Widow’s Silk

Thread of Continuity
Suspend, unravel and sever effects last longer.
Thread of Generation
Dealing damage generates grenade energy.
Thread of Warding
Picking up an Orb of Power grants Woven Mail.
Thread of Isolation
Multiple precision hits emit a severing burst from the target.

Gambler’s Dodge
Best for melee builds, dodging fully recharges your melee ability.
Triple Jump
Best overall movement jump for the Hunter.
Threaded Spike
Throwable rope that ricochets from target to target before returning to you. Activate your melee as it returns to increase the melee energy received.
Grapple Grenade
Since this build is using Mothkeeper’s, the grenade choice does not matter. It will be overwritten with the exotic change.
This is a great option for a strand weapon (when the catalyst is complete) that has multiple added extra features. While retaining fire, it will shoot out rockets that deal extra damage. After securing enough kills, you can use the alternate firing mode that acts like a grenade launcher. Getting final blows with the grenade launcher firing mode will create tangles that can be used to deal further damage, or to help traverse with your grapple grenade.
Currently the strongest strand SMG available. Has create perks and stats for both a threadling build, or general.
A strong strand shotgun should you need to use a exotic heavy. Has great perks available to suit any playstyle
If you can get good perks on it, this strand linear can be a strong contender for your heavy weapon of choice.

Hatchling // Demolitionist
Any weapon with the above perks will benefit the build. Hatchling is always a strong choice with any strand build thanks to the strand effect damage they They are a great source of additional damage at no extra cost of yourself. Demolitionist is a simply perk that produces grenade energy with any final blow. This is ideal for keeping your grenade energy charged throughout any encounter.
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Strand Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.

Hands-On
Generate super energy on Powered Melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.

Heavy Handed
Powered Melee final blows create Orbs of Power

Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown

Grenade Kickstarter (opt)
When using your grenade, generate grenade energy based on armor charges.

Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.

Strand Weapon Surge
While having active armor charges, your Void weapon damage is increased.

Innervation
Reduce grenade cooldown with each Orb of Power pickup

Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.

Time Dilation
You can retain armor charges for a longer period of time

Bomber
Reduce your grenade cooldown when you use your class ability