Lucky Pants build is amazing for those looking to use hand cannons, and fully dive into the feeling of being a Hunter. Lucky Pants tremendously increases the damage of your equipped Kinetic hand cannon, or hand cannon that matches the subclass type you’re using, in this case, Solar. Lucky Pants increases the base handling to increase the ready speed of your hand cannon. More importantly, when readying a fully loaded hand cannon, you gain a 60% damage increase per hit for 5.5 seconds. This caps out at 600%, or 10 stacks, and with Malfeasance explosions, this build can output amazing damage with a primary weapon. This buff can only occur once every 10 seconds, so use other weapons in between if you encounter tougher enemies and use your primary for general.
Aspects
On Your Mark is a simple aspect that increases your weapon handling and reload speed for a short duration. This can stack 3 times, and activating your dodge ability grants max stacks immediately. This bonus is also provided to nearby allies. Knock ‘Em Down is a very strong aspect that compliments just about all solar hunter builds currently available. It has 2 base functions, improving the super being used, and offering a powerful utility to your melee ability. Since we are using blade barrage, we gain the added benefit that it will launch more projectiles, which in turn, means more damage. Secondly, while radiant, all throwing knife final blows will fully refund your melee ability.
Fragment
Ember of Torches makes you radiant when you hit enemies with your powered melee attack. Radiant increases your damage and the damage of anyone near you. Ember of Ashes allow you to apply more scorch stacks when you scorch enemies. When enemies get scorched enough, they ignite and explode. Ember of Searing will create Firesprites when you defeat scorched enemies. Ember of Mercy allows you to gain restoration when you revive allies, or collect Firesprites. Ember of Char will spread scorch to enemies that are near enemies that ignite.
On Your Mark & Knock ‘Em Down
Ember of Torches
Apply the radiant buff on successful powered melee hits.
Ember of Benevolence
Applying restoration, cure, or radiant to allies grants increased grenade, melee and class ability regeneration.
Ember of Searing
Defeating scorched targets creates Firesprites
Ember of Mercy
Gain restoration when collecting Firesprites
Ember of Solace
Radiant and restoration effects applied to you have increased duration.
Gambler’s Dodge
Best for melee builds, dodging fully recharges your melee ability.
Triple Jump
Best overall movement jump for the Hunter.
Fan Knife
Throw a fan of knives that scorch each enemy hit.
Tripmine Grenade
Great grenade that attaches to surfaces and detonates when enemies pass through it’s damage. Solar grenade can be substituted.
This is an amazing weapon to pair with Lucky Pants, it this pair will provide the best damage combination available compared to any other hand cannon. This is further amplified with the catalyst for this weapon that provides the Vorpal Weapon perk. This is an amazing combo, highly recommend using them together. This make the build viable in any difficulty aspect of the game.
The Calus Mini-Tool SMG can roll with Incandescant which is very strong with any scorching build. Highly recommended in this build.
This is a great rapid-fire fusion rifle that can output great damage. With the Vorpal weapon perk, it is great for bosses.
Cataclysmic is amazing for boss damage. It is particularly powerful for any distant DPS requirement.
Incandescant or Demolitionist
Any weapon with Incandescant is ideal for this build since Incandescant will Scorch targets for each final blow. The more scorch stacks on enemies the better since it helps with solar ignitions as well. You could also get away with Demolitionist, it won’t synergize quite as well with this build, but it will help you keep your grenade energy charged.
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Solar Siphon/Harmonic Siphon
Either one of these siphons works for the build. Recommend using the less expensive one that is currently available.
Hands-On
Generate super energy on melee kills.
Font of Wisdom (opt)
Increase Intellect for a short while.
Firepower
Powered Melee final blows create Orbs of Power
Impact Induction
Causing damage with your Melee attack will reduce your grenade cooldown
Element Resistance
Use the appropriate element resistance that corresponds with the activity you are doing.
Solar Weapon Surge
While having active armor charges, your Solar weapon damage is increased.
Innervation
Reduce grenade cooldown with each Orb of Power pickup
Absolution (opt)
Reduce all ability cooldowns with each Orb of Power pickup.
Time Dilation
You can retain armor charges for a longer period of time
Bomber
Reduce your grenade cooldown when you use your class ability